Welcome to the Game Tools page. Here you will find several game tools I have made with the help of Claude AI. As I’m not a good enough programmer to do this on my own, I needed help.
eBaker
eBaker is a texture baking tool made to bake high resolution models to a texture.
As it’s more involved, you view more details on the dedicated eBaker page.

Q3 Shader Studio
Q3 Shader Studio is a all-in-one .shader viewer and editor. Everything is contained in one html file, so you can easily download it and run it from your computer.
Please be advise that the warning you get when selecting your baseq3 folder, is just to grant the page access to that folder and subfolders to read and write .shader files.
You can access online here Q3 Shader Studio or Download the Q3ShaderStudio .zip (173kb).

eNormal
eNormal is a lightweight normalmap generator that takes either a diffuse texture or heightmap and creates a custom normalmap for you.
I have added several options to tweak your diffuse/heightmap and you can view the resulting normalmap in realtime.
Download eNormal (551KB)

Quake Toolkit
A utility that can do several texture tasks for Quake 1.
QuakeToolkit (20mb Contains the Python libraries)

Q2 Toolkit
A utility that can do several texture tasks for Quake 2.
Q2Toolkit (21mb Contains the Python libraries)

