I create several game tools with the help of Claude AI, you can access them via the Game Tools menu.
Q3 Shader Studio, eNormal, eBaker, Quake Toolkit and Q2 Toolkit.

I create several game tools with the help of Claude AI, you can access them via the Game Tools menu.
Q3 Shader Studio, eNormal, eBaker, Quake Toolkit and Q2 Toolkit.


Most of all my music have been copied to a main Bandcamp page: https://evillair.bandcamp.com/
Created a hardcore platformer for a gamejam in 2014 and released in on NewGrounds, the game is entitled PIZEL.
You can check it out here!

I created some 2D games a few years back using Construct 2, have a look!
OneTapJumper
Small one button platformer, get to the blue diamond to advance!

e-Vade
Touch the screen to change direction, you must avoid everything green.
Try and last the longest without dying and grab those power-ups!
I have released my first sci-fi texture set on the Unity Asset Store.
This volume contains 26 materials, many materials are created with multiple combined textures like trims etc. that can be mapped separately.
All PBR textures are 2048×2048 in size and have Diffuse, Normalmap, Height, Roughness maps included. One material has an additional emission map.
eU Sci-fi Textures Volume 1. This set is FREE
https://www.assetstore.unity3d.com/#!/content/135089
I decided to upload my Quake 3 and Quake 4 textures to GitHub. Since all my texture sets have a Creative Commons Attribution-ShareAlike 4.0 International license.
Lint has converted my Quake 3 maps to Quake Live, you can grab them from the Quake Live Steam workshop.
I have created a CS:GO training map called ‘aim_abandonedwarehouse’.
You can find it in my Steam Workshop.
I have an ArtStation page, you can check out at the Art Station website.
Copyright © 2026, evillair.net.