Quake 1 Maps

In the Quake Mapping Discord, they had a Q30 Game Jam for the 30th anniversary of Quake. 
I’ve created 2 Quake 1 maps for the jam; Abattoir and Blood Cathedral.
Download on my Game Maps page.

Game Tools

I create several game tools with the help of Claude AI, you can access them via the Game Tools menu.
They include: Q3 Shader Studio, eNormal, eBaker, Quake Toolkit and Q2 Toolkit.

GameTools

My Music


Most of all my music have been copied to a main Bandcamp page: https://evillair.bandcamp.com/

Pizel Platformer

Created a hardcore platformer for a gamejam in 2014 and released in on NewGrounds, the game is entitled PIZEL.
You can check it out here

2D Games I made

I created some 2D games a few years back using Construct 2, have a look!

OneTapJumper
Small one button platformer, get to the blue diamond to advance!














e-Vade

Touch the screen to change direction, you must avoid everything green. 
Try and last the longest without dying and grab those power-ups!

Unity Asset Store release

I have released my first sci-fi texture set on the Unity Asset Store. 

This volume contains 26 materials, many materials are created with multiple combined textures like trims etc. that can be mapped separately. 
All PBR textures are 2048×2048 in size and have Diffuse, Normalmap, Height, Roughness maps included. One material has an additional emission map.

eU Sci-fi Textures Volume 1. This set is FREE
https://www.assetstore.unity3d.com/#!/content/135089

LinkedIn

Feel free to visit my LinkedIn profile and add me!

GitHub Texture Upload

I decided to upload my Quake 3 and Quake 4 textures to GitHub. Since all my texture sets have a Creative Commons Attribution-ShareAlike 4.0 International license.

 

My Q3 maps in Quake Live

Lint has converted my Quake 3 maps to Quake Live, you can grab them from the Quake Live Steam workshop.

CS:GO training map

I have created a CS:GO training map called ‘aim_abandonedwarehouse’.
You can find it in my Steam Workshop.