Evil Space (el3dm1.zip)
First release Quake 3 deathmatch map.
OMG, This is one totally awesome map people. It is a very futuristic theme from evil lair. Texturing is simple yet very effective, using all his own textures to create a very atmospheric game. Bots play fine, they don’t often go for the Mega-health but otherwise play very well on hardcore skill.
Get this map now! If your into tech style tourneys, you will love this.
Reviewed by KoolieZ.
The Summoning (el3t3.zip)
A small gothic tourney map using Quake 3’s gothic textures. Optimizes for CPMA.
A small tourney map using the standard gothic textures. The map is optimized for use with OSP/CPMA promode physics. It is playable in normal vQ3, but the layout of the map is highly designed for use of air-strafing, along with double-jumping. The movement speeds that can be achieved with the use of those physics, make it become a deadly duel map once you learn to control it. Gameplay is great.
The mapper is highly known for the custom models and texture packs that he makes for Q3. I don’t believe that anyone could count the amount of Q3 custom maps that have made use of them here at ..::LvL or other mapping sites in the past. The part that I’ve found to be the most amazing thing about this map, is that the mapper didn’t use any of them, and still the maps looks great.
It’s nice to see someone make a good gothic styled map. It doesn’t happen very often.
-Reviewed by v1|3
A tourney and small DM map with custom textures by the author. It was made for use with OSP/CPMA promode enabled physics. The promode is needed for use with the teleporters, as tele-jumps are highly used in the gameplay movement. You can pull off the jumps in regular vQ3, but it takes more skill along with having pmove_fixed set to “1”.
The EQ2 texture pack has been one of my favorites since it was released, as it produces a great Strogg looking environment which could never be done in Q2. It’s great fun for fragging Grunt, Major and Tankjr! ARGH!!
The weapon and item layout through the map was worked out well, along with the movement that makes them easy and quick to collect. The tele-jumping is the real fun as it makes for some great direction choices.
There has been several maps that have used these textures, but this one is the top choice with the way Evillair has done up the lighting, along with the chained walls closing in the rock which was made by Bal, along with the tele effect from Lunaran. It’s another fine example of using beauty along with a good gameplay layout. Anyone that has ever been a Q2 DM player, will feel right at home on this one.
The botplay is fine, but they do have difficulty with the teleporters at moments due to them being too ignorant to tele-jump.
The map was originally released as an alpha back in 2003, and Evillair just recently decided to go back to work on it, which ended up becoming this great result.
-Reviewed by v1|3
First Return to Castle Wolfenstein: Enemy Territory level.
Some Images taken from https://lvlworld.com