Resume

yvesallaireimage


Yves Allaire

Texture Artist

Summary:

I’m a texture artist that has been working on AAA titles for over 18 years, I’m highly passionate about art, technology and the creative processes involved in video game creation. I am also one who consistently develops artistic techniques to encourage innovation and visual product improvement.

Core Skills:

◊ Focus on Texture Art
◊ High poly modelling for use in Zbrush/Photoshop texturing workflow
◊ PBR workflow knowledge
◊ Material creation
◊ Can work independently without much need for guidance and still follow art guidelines.
◊ Able to learn new tools and processes quickly
◊ Excellent understanding of the AAA game creation pipeline
◊ Conducting team member reviews
◊ Managed small to large teams of Artists: numbering 2 to 10

Technical Skills:

Software                           Experience Level 
◊ Photoshop                           20+ years
◊ Dunia Engine                      10+ years
◊ Unreal Engine                      5+ year
◊ XNormal                              10+ years
◊ Zbrush                                10+ years
◊ Substance                            2+ year
◊ 3DS MAX                             8+ years
◊ Ddo                                      1+ year
◊ MAYA                                   3+ years
◊ Source Engine                    10+ years

Employment History:

iRacing | Bedford, Massachusetts, USA
FEB 2018 – present
Lead Material Artist
iRacing (PC)

◊ Texture creation
◊ Material creation
◊ Texturing track geometry
◊ Modifying track geometry

Ubisoft | Montreal, Quebec, Canada
AUG 2001 – OCT 2017
Lead Texture Artist/Technical Artist
Far Cry: Primal (Xbox One/PS4/PC)

◊ Texture creation
◊ Material creation
◊ Texture artist reviews
◊ Technical guideline documentation for artists.
◊ Improvement of tools and features for artists.
◊ Mentoring new artists.

Texture Artist
Far Cry: 4 (Xbox 360/PS3/PC)

◊ Texture creation
◊ Material creation

Lead Texture Artist
Far Cry: Blood Dragon (Xbox 360/PS3/PC)

◊ Texture creation
◊ Material creation
◊ Texture artist reviews.

Texture Artist
Far Cry: 3 (Xbox 360/PS3/PC)

◊ Texture creation
◊ Material creation

Art Director
Rainbow Six: Vegas (Xbo360/PS3/PC)

◊ Establishing an artistic vision, style and quality standards
◊ Providing visual direction, guidance and feedback across all aspects of art development
◊ Developing style guides and reference materials to provide the art team
◊ Collaborating with artists, designers and engineers to create amazing gameplay experiences

Art Director
Rainbow Six:3 (Xbox/PS2)

◊ Establishing an artistic vision, style and quality standards
◊ Providing visual direction, guidance and feedback across all aspects of art development
◊ Developing style guides and reference materials to provide the art team
◊ Collaborating with artists, designers and engineers to create amazing gameplay experiences

Texture Artist
Splinter Cell (Xbox/PS2)

◊ Texture creation
◊ Material creation
◊ Weapon Texturing

Crytek | Coburg, Germany
JAN 2000 – JUN 2000
Texture Artist
Unreleased Game (Xbox/PS2/PC)

◊ Texture creation

Languages:

English – Fluent
French – Fluent / Native

Interests & Hobbies:

In my spare time I work on small 2d platformer games with the Construct 2 Engine.
I also write and record music, I have released 4 music CD’s with small indie labels.